

Project Athia, meanwhile, received a January 2022 release window.

The developer has yet to confirm the delay on its press site.
Pragmata developer Pc#
Capcom had originally planned to release the game in 2022 on PS5, PC and Xbox Series X. It was a fun concept video, and hopefully we'll see more, but it's the kind of thing you get in the early days of a next-gen console where the designers dream big and the hardware gets pushed in weird ways while everybody is in experimental mode and sometimes things turn out fully fulfilled and sometimes not.Pragmata, the action-adventure game currently in production at Capcom, won't arrive until 2023, according to Sony's presentation at CES 2021. Developer: Capcom Publisher: Capcom Platforms: Microsoft Windows, PlayStation 5, Xbox Series XS Release: 2023 One of the most mysterious games on this list, Pragmata has kept its gameplay.

Pragmata does look cool as hell in some parts though. (And it appeared at or was a conversation topic at many Capcom events before it sunk in that it wasn't coming out as far as 2019, Ono was still saying Deep Down had "not been completely given up on", but Ono is now gone and there's no reason to expect DD will ever arise.) Plus, it looked cool as hell.ĪFAIK, nothing's been said about what engine Pragmata is on (although it's probably planned as a REe project, not a new next-gen engine.) And Pragmata has never shown anything of gameplay, it's just a trailer so far as we know (and the reveal video never even said it was running on hardware, though what they showed seems achievable to varying degrees,) with no visibly controllable elements and not a specific demonstration of how gameplay would work. It was shown in play and in tech deep-dives.
Pragmata developer Ps4#
There may have CG in that initial reveal (Ono described that first trailer as " a new IP running on the PlayStation 4 using the Panta Rhea engine", but trade show demos are always a work in some capacity,) but they had a game that ran with most of the mechanics and some level of fidelity of those effects on a PS4 that people could play.ĭeep Down was talked about for years and still has a reputation as a lost project (or a joke, if you will) because it was a new engine showcase as well as a game. There are also tech slices of its technology showing the realtime capabilities of its tech such as fluid-simulation fire and material shaders. It was at TGS 2013, Capcom did live-demos and journalists previewed it.
Pragmata developer update#
(Supposedly RE Engine subsumed some of the Panta Rhea engine technology, but I've never seen that substantiated.)Īnd the other thing is, Deep Down was fully playable. An update on the development of PRAGMATA // Yuri Araujo. It is kind of a strange comparison to make (OP just made it as a joke on Capcom announcing new IP as next-gen tech that turns out to vaporware,) but for more or different ways than for the reasons you're saying.įor one thing, Deep Down itself was captivating on its own, but part of the big deal there was that it was also part of an announcement of a brand new engine that would birth a new generation of titles both the game or the engine were abandoned in the end.
